
- #Arduino usb host shield pin 9 serial#
- #Arduino usb host shield pin 9 code#
- #Arduino usb host shield pin 9 ps3#
Is this possible with these types of button? getButtonClick works obviously, but I’d like for a constant output while the button is pressed down. Whenever I try to getButtonPress for a non-analog button (L1, L2, X, Y, A, B), I get no outputs. The comments in the XBOXRECV.h file starting at line 108 is a bit confusing and I’m not sure if what I’m trying to do is even possible. Everything was working fine until I tried using the non-analog buttons. I’ve been assigning the button presses to the digital I/O pins, and using the output to a relay board. Thanks for all of the work you’ve put in getting the game controllers working with the USB Host Shield. I have found this will also cause the problem of controller reset. That sketch will also turn on and off rumble if you push the Xbox button.
#Arduino usb host shield pin 9 ps3#
I was thinking I might try this with the ps3 controller later. I just started this project, I hope you don’t mind too much a thicket of code. Then I run scancontroller(), a function that has at the top of it Usb.Task() scancontroller checks the values of some of the sticks and buttons. If an instruction comes in to rumble the controller, then scancontroller fires the delegate() function which will then fire the rumble.
#Arduino usb host shield pin 9 serial#
Actually, the loop starts and I run a function called serialListen (it listens for data comin in on the serial port, like acceleration info coming from the adxl from another UNO, via xbee). Usb.Task() gets run every time the loop starts. Is there anything obvious you can think of that might be causing this error? I’m a bit stumped.īest Lauszus.
#Arduino usb host shield pin 9 code#
If in the same sketch I leave the code from your example that allows me to vibrate the controller using buttons L2 and R2, that functionality still works flawlessly – no appearance of “Xbox 360 Controller Connected” As I continue to shake the accelerometer, this message might appear many times. As I shake the accelerometer and data reaches the 2560 as I can see through the Serial monitor, I have observed that most of the time there’s a delay where the controller does nothing, and then a message will appear:Īfter that, the controller starts to vibrate. I use tRumbleOn and the values I pass this function are always between 0 and 255. The data is sent from an accelerometer attached to arduino uno. I made a few modifications to the code and started sending data over xbee into the mega2560 through it’s first auxiliary serial port, (Serial1). Not even if I pull and release the buttons very rapidly. When I pull buttons L2 and R2, the controller vibrates the intensity corresponds to how much the buttons are depressed. The usb shield is mounted on an arduino mega 2560 with your library included and running the XBOX360USB example sketch.

Hi Kristian, I’ve been playing with the usb shield with the xbox360 controller connected. Also it is much easier to reroute the pins as the official one got solder jumpers. You CAN use the Sparkfun shield, but I will always recommend the official shield, so you support the development and then you can also use the shield with other Arduinos than the Uno, Duemilanove etc. Also since the reset pin is connected to the Arduino reset pin on the official shield, you also got another pin there. įurthermore the library doesn’t use the GPX pin from the MAX3421E, so you can actually just bend pin 8 on the shield so you can use pin 8 for other purposes. You can compare it with the official shield. You could either modify the shield, so it get’s power directly from the Arduino’s 5V pin, or you could connect the Arduino to a external powersupply. The problem with the Sparkfun shield is that it has a external 5V regulator on the shield connected to VIN, so you need to power the Arduino from more than 5V, so you can’t not power it from USB if the device need a voltage level close to 5V.
